Medieval Total War Console Commands

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  1. Medieval Total War Console Commands
  2. Medieval Total War Cheats

Medieval 2: Overall War CheatsFind below a searchable list of all Medieval 2 secrets and cheats (also identified as console cómmands). All cheat requirements in the below listing are usually from the latest edition of Medieval II (like Kingdoms) on Vapor (PC / Macintosh).You can open the Medieval lI console by pushing the (tilde) essential on your keyboard. If that doesn'capital t work, test ' (apostrophe) or ' (tiIde). You can send commands by typing them into thé console and striking ENTER on your key pad. If you're also fighting to open up or make use of the console, see our for more help.Switch between different table layouts by pressing the 'Desk Look at' and 'Cards Watch' buttons next to the research box below. Click on on a command's title to visit its documentation page, on which you can find working illustrations and even more detailed help for that specific command.Kind a cheat code or console control's title into the research box below to immediately research our entire database of 27 Medieval 2: Total War tricks.

NameSyntaxDescriptionaddpopulation settlement title amountThis control will add the stipulated amount of population to the settlement with the specified name. You can stipulate a harmful amount to get rid of inhabitants from a arrangement.addmoney faction title, amountThis command will give you the chosen quantity of money. You can optionally identify a faction kind before the quantity to provide cash to that faction (instead of yourself). To remove money, specify a harmful amount.giveancillary personality name ancillary idThis command gives the ancillary with the selected Identification to the character with the stipulated name.

Medieval: Total War Cheats. PC Submitted by GamesRadar. Command Line Codes. Start the game with the command line medievalTW.exe -ian and you can use the following keys during gameplay. This cheat for Medieval 2: Total War PC has been posted at 07 Mar 2012 by bond and is called 'Detailed Codes for Several Console Commands'. If cheat is usable don't forgot thumbs up bond and share this with your freinds. How to make a portal 2 mod. And most important we have 12 other cheats for Medieval 2: Total War, look them as soon as possible! This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Medieval II: Total War for PC.If you've discovered a cheat you'd like to add to the page, or have a correction.

If the personality name has a room in it, place it in offer scars (elizabeth.h. 'name').removeancillary personality title ancillary idThis command removes the ancillary with the described Identity from the personality with the chosen title. If the title of the character you desire to remove the ancillary from has a room in it, put it in offer marks (e.g. 'name').givetrait character name characteristic id levelThis command provides the character with the selected name the feature with the given ID. You can optionally designate a degree for the feature to become. By default the characteristic degree will be 1.removetrait personality name characteristic idThis control will eliminate all characteristics, or a specified attribute, from the character with the stipulated name.toggleterrain terrain screen idThis command changes the method the map terrain is definitely shown/highlighted in the game. See argument info for the ground types.togglefowThis command word enables and disables (toggles) Fog of Battle.createunit negotiation / character name device id quantity experience armor weaponThis command word will create a device within the stipulated settlement or for the specific personality.

The device is selected by its unit ID. You can optionally specify an amount (default is certainly 1) and the expertise, shield and weapon level of the developed unit(s i9000).processcq arrangement nameThis command will immediately finish all pending design work for the settlement with the specified name.handle faction nameThis control will change the faction you are enjoying as to the stipulated faction. Notice that AI will take control of the faction you had been playing simply because just before.showcursorstatThis command word will show statistics about the place your cursor is certainly over. Info contains the coordinates of the place, the title of the area, and the region ID.characterresetThis command word resets your personality back to the settings he/she acquired at the start of your present switch.movecharacter personality name x yThis command word goes the character with the described title to the stipulated coordinates. Find coorindates wil the showcursorstat command word.surrenderregions faction nameThis order surrenders all locations belonging to the chosen faction to thé rebels.autowin opponent / defenderThis control will make the described group (attacker or defender) immediately earn the next auto resolved battle.

To earn your battle, when on the battle scroll, use this control (adapt structured on whether you are usually attacker or defensive player), and after that use auto deal with.bestbuyThis enables ánd disables (toggles) thé 'greatest buy' be a cheater, which can make products 10% cheaper. Take note that occasionally this control does not change off and you will need to open and near your video game to deactivate it.logon passwordThis command word enables the developer console on a server, provided that the supplied password is certainly proper.logoffThis command records you out from builder console entry on a machine.

You can ré-enabIe it with the Iogon control.clearpassword faction nameThis control clears the password for the factión with the described title (server-only).setpassword faction name password passwordThis order sets the security password for faction with the chosen title (server-only). You need to supply the password twice to confirm it has been typed correctly.setemail faction name email addressThis command word sets the email address for the specified faction (server-onIy).disableai ai typéThis command disables all AI, or the specified AI kind.haltai faction nameThis order halts the change sequence at the start of the switch of the factión with the selected title. If you do not specify a faction name, the turn series will become stopped at end of the present switch.runai xThis order re-enables thé AI after yóu possess previously disabled it with thé disableai or haItai commands. Make use of the 'x' disagreement to re-enable all forms of AI (if you have disabled them separately using the disableai order).setoption option title valueThis control models the worth of the described option to the chosen value. Use 0 and 1 to signify false and true (respectively) if the choice is certainly a boolean.disablevnvsThis command enables and disables (toggles) video game applying features and characteristics.

By default they are usually enabled. Addpopulation settlement name amountThis command will include the chosen quantity of populace to the arrangement with the chosen title. You can indicate a unfavorable quantity to get rid of populace from a arrangement.

Settlement NameThe title of the arrangement you want to include or remove inhabitants to/from. If the negotiation name provides spaces in, stipulate the title in offer scars (e.h. 'London', if Birmingham had areas).AmountThe quantity of population you wish to add to the negotiation. Specify a unfavorable amount to get rid of inhabitants. Addmoney faction title, amountThis command word will provide you the given amount of cash. You can optionally specify a faction type before the quantity to provide money to that faction (instead of yourself). To remove money, indicate a harmful amount.

Faction Title,Optional - you don't want to indicate anything here if you wish to give yourself cash. The faction kind you wish to add or eliminate cash from. If you perform specify a faction kind here, you require to include a comma after the title (elizabeth.gary the gadget guy. 'addmoney England, 1000', without quotations).

Faction titles/IDs:. byzantium. denmark.

egypt. britain. france. hre. hungary.

miIan. mongols. moors. nórmans. papalstates.

poland. england. rebels. russia. scotland. sicily. italy.

timurids. turks. venice. aztecsAmountThe amount of money you desire to provide yourself, or (if you selected a faction type) the chosen faction. Designate a damaging quantity to eliminate cash: -5 would get rid of 5 cash.

Removeancillary personality name ancillary idThis command word removes the ancillary with the chosen Identity from the character with the specified title. If the title of the character you wish to remove the ancillary from has a space in it, put it in estimate scars (at the.g. Personality NameThe name of the character you desire to eliminate the specified ancillary from.

Place the name in quotes if it provides spaces in it - elizabeth.h. 'Samuel Blacke', not really simply Samuel Blacke.AnciIlary IDOptional - if not chosen, all of the personality's ancillaries will be removed. The ID of the ancillary you want to remove from the selected personality.

Givetrait personality name feature id levelThis control gives the character with the selected name the trait with the stipulated ID. You can optionally state a degree for the feature to become. By default the feature level will be 1. Character NameThe name of the personality you desire to provide the trait to. Make use of quotation marks (' at the begin and end of the title) if the title has spaces in.Feature IDThe Identification of the attribute you wish to give to the character.LevelOptional - if not really described the feature degree will become 1. The level of the attribute to provide to the character.

Createunit settlement / character name unit id quantity experience armor weaponThis command word will develop a unit within the stipulated negotiation or for the specific character. The device is described by its device ID. You can optionally stipulate an amount (default is certainly 1) and the knowledge, armor and tool level of the made unit(h).

Settlement / Character NameThe title of the settlement, or the title of the personality, that you desire to make the units within/for.Unit IDThe Identity of the unit that you wish to generate.AmountOptional - if you do not stipulate an quantity here, the quantity of models made will become 1. Specify the amount of devices you want to produce here. You will require to stipulate an amount right here if you are specifying an encounter, shield, or tool degree.ExperienceOptional. Must end up being specified if specifying shield or tool degree. The experience level of the created unit.

Medieval Total War Console Commands

A quantity between 0 and 9.ArmorOptional. Must be specified if you are usually specifying tool level. The armor level of the produced unit(beds). A number between 0 and 3.WeaponOptional.

Medieval Total War Console Commands

The weapon degree of the created unit(beds). A amount between 0 and 3.

Medieval Total War Cheats

Autowin attacker / defenderThis control will create the selected team (attacker or defender) automatically earn the next auto resolved fight. To win your battle, when on the fight scroll, make use of this command word (change centered on whether you are usually attacker or defense), and after that use auto resolve.

Attacker / DefenderSpecify 'opponent' here (without estimates) to create the attacker (the one who started/declared the fight) win the battle. Stipulate 'defense' here to create the defense (the 1 who is being bitten) win the battle.